A chave simples para Persona 5 The Phantom X Unveiled
Takeyuki Kiuchi: A salesperson and former professional baseball player. Once a promising athlete, a six-year old Motoha managed to score a home run against him ten years prior, embarrassing him in front of his colleagues and the media.
They exist in the protagonist's cognition. In the real world, the protagonist either knows them, or has met or heard about them, which even he does not necessarily need to have realized.
Hiromu Miyazawa: A food critic active on TV and online channels. Visiting various restaurants, Miyazawa actively gives reviews on the food he eats in his personal show. However, in reality, he is a demanding and conceited man as restaurant owners are forced to give him bribes so that they won't receive negative reviews and he won't take away the restaurants from them.
There are several changes that have been made to locations in the overworld compared to the original game due to being set in an alternate timeline:
The game’s combat has been simplified a fair bit. For starters, each character’s Persona (or Persona II) have only three skills available. This also applies to the personas the main character acquires. Each party member has two passive skills and Awareness. While One Mores, Baton Passes, Gun Attacks and All-out Attacks all return from the predecessor, they have also been simplified, (with the exception of Gun Attacks). Downing an enemy, rather than allowing a party member to freely act again with any of their available skills, grants the option of either using a single fixed skill—typically (but not always) an attack keyed to their element, or Baton Passing to let an ally do the same.
There are certain side characters that have quests to complete. Beating said side quests unlocks interactions with Daily Life.
[seis] It takes the form of a tunnel submerged in a sea, and it is occupied by Igor and his assistant, Merope. Igor cites Nagisa's knowledge of choice as his reason for bringing Persona 5 The Phantom X him to the Velvet Room. Nagisa wakes up in the classroom.
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On his way to school the following day, Nagisa meets with his classmate Motoha Arai and her best friend, Tomoko Noge, who aspires to play baseball professionally after Motoha abruptly quit baseball. Tomoko saves Motoha from being rammed by Kiuchi, but she herself is thrown onto the tracks, preventing her from playing baseball. Motoha resolves to change Kiuchi's heart.
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There are current development plans to release in other regions such as North America with localization. This release is to be followed by console releases of the game as well, with PC and phones remaining the primary platforms.
After the scene ends, it is revealed that it was just a nightmare that the protagonist had. After waking up from the dream, he makes his way to school and a mysterious owl proceeds to follow him.
In the Japanese demo shown at Tokyo Game Show 2024, the cutscenes were altered to show blood in the protagonist's awakening much like how the awakening in Persona 5 were handled.
After Miyu ran away from home, they manage to locate where she is and hire a man to sabotage her performance, later even forcibly canceling the street performer event that Miyu wants to perform at because they don't support Miyu's dream.
During class, the protagonist struggles to stay awake and drifts off. Once he awakens, he finds himself within the Velvet Room, and is welcomed in by Igor and Merope.
It combines elements of social simulation, as the protagonist uses his free time to raise stats and forge bonds with characters, and dungeon crawling in the alternate world known as the Metaverse. The cognitive versions of the people met in the city, including the Phantom Thieves of Hearts from the original game, can be summoned for use in the Metaverse through a gacha system.